https://aki-bread.itch.io/crown-of-persuasion Once again, deadlines have proven to be the most effective method for forcing me into action and completion lol.

Made a 2D platformer/visual novel game in Unity for a game jam, with a team of 3!

The theme was very interesting: “you are the weapon.”

Game dev is hard… managing game state takes a lot of thinking and design choices, even for a small game like this. Something to look into for future game dev: State machines

We were overly ambitious with pursuing a game with multiple endings, didn’t end up being able to make user choices significantly impact the ending. But we still made a decently polished and playable game with an interesting premise!

learnings

  • Platformer mechanics
  • General techniques
    • Scene manager
  • I implemented a dialogue system from scratch!
    • Not scalable at all LOL but it was sufficient for our purposes
    • Allowed us to write dialogue scripts in text files and parse them, and even diverge in dialogue based on player choices during conversation
    • In the future, look into node managers or Inky …