Software design patterns Component-based architecture projects + learnings Unity Demo Application Crown of Persuasion Core Scene GameObject Transform Prefabs Collider Scripting Coroutine Event System bounds physics to-watch: https://www.youtube.com/watch?v=dLYTwDQmjdo Collider Rigidbody Joint UI Canvas (unity) Input Systems Game dev Object pooling damage systems Inventory systems dialogue system load systems State machines 2D Virtual Reality meta building blocks UI for Unity XR misc. learnings Mesh API