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      Unity

      Unity

      Jul 17, 20251 min read

      • Software design patterns
        • Component-based architecture
      projects + learnings
      • Unity Demo Application
      • Crown of Persuasion
      • generation ship visual novel game

      Core

      • Scene
      • GameObject
      • Transform
      • Prefabs
      • Collider
      • Scripting
      • Coroutine
      • Event System
      • bounds
      • audio

      physics

      to-watch: https://www.youtube.com/watch?v=dLYTwDQmjdo

      • Collider
      • Rigidbody
      • Joint

      UI

      • Canvas (unity)

      Input Systems

      Game dev

      • Object pooling
      • damage systems
      • Inventory systems
      • dialogue system
      • load systems
      • State machines

      2D

      Virtual Reality

      • meta building blocks
      • UI for Unity XR

      misc. learnings

      • Mesh API

      Graph View

      • Core
      • physics
      • UI
      • Input Systems
      • Game dev
      • 2D
      • Virtual Reality
      • misc. learnings

      Backlinks

      • Game dev
      • A-star in 3D
      • Virtual Reality
      • Event System
      • inkle
      • on successfully doing projects
      • Crown of Persuasion
      • generation ship visual novel game

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