-
SplineContainer
getting started
https://docs.unity3d.com/Packages/com.unity.splines@1.0/manual/getting-started-with-splines.html
programmatically create
create a SplineContainer
, then add a Spline
object to it, and finally define the spline’s knots (points along the curve) programmatically.
- BezierKnot[] where each knot is instantiated w a vec3