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          Unity

          Unity

          Jul 17, 20251 min read

          • Software design patterns
            • Component-based architecture
          projects + learnings
          • Unity Demo Application
          • Crown of Persuasion
          • generation ship visual novel game

          Core

          • Scene
          • GameObject
          • Transform
          • Prefabs
          • Collider
          • Scripting
          • Coroutine
          • Event System
          • bounds
          • audio

          physics

          to-watch: https://www.youtube.com/watch?v=dLYTwDQmjdo

          • Collider
          • Rigidbody
          • Joint

          UI

          • Canvas (unity)

          Input Systems

          Game dev

          • Object pooling
          • damage systems
          • Inventory systems
          • dialogue system
          • load systems
          • State machines

          2D

          Virtual Reality

          • meta building blocks
          • UI for Unity XR

          misc. learnings

          • Mesh API

          Graph View

          • Core
          • physics
          • UI
          • Input Systems
          • Game dev
          • 2D
          • Virtual Reality
          • misc. learnings

          Backlinks

          • Game dev
          • A-star in 3D
          • Virtual Reality
          • Event System
          • inkle
          • on successfully doing projects
          • Crown of Persuasion
          • generation ship visual novel game

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