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            Scene API

            Scene API

            May 09, 20251 min read

            • Scene API Documentation

            • GLOBAL_MESH is a triangle mesh of user space

            • Scene Model has many anchors

              • each anchor (MRUKAnchor) represents a unique id for an entity
            • bounded_3D - anchor with this component defines 3D volume and supports 3D bounding box

            • https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-features-working-with-scene-data

            • Meta Quest Scene Model consists of a collection of anchors with components on them (see How does the Scene Model work for more details).


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