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          Scene API

          Scene API

          Jul 23, 20251 min read

          • Scene API Documentation

          • GLOBAL_MESH is a triangle mesh of user space

          • Scene Model has many anchors

            • each anchor (MRUKAnchor) represents a unique id for an entity
          • bounded_3D - anchor with this component defines 3D volume and supports 3D bounding box

          • https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-features-working-with-scene-data

          • Meta Quest Scene Model consists of a collection of anchors with components on them (see How does the Scene Model work for more details).


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